Re: Need advice: move to LV for game development? (English o
Posted: 10 Apr 2018, 11:01
Just a suggestion to moderators ... mute/ban that sam guy - useless and toxic cornhole.
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https://forums.gamedev.lv/
You do understand, that hiring 10s or 100s of people for art team and then dumping them/transferring them to another gamedev company is quite standard practice around the globe, right? (its not just for freelancers, its like that for everybody.)Amnvex wrote:Oh, and lastly, I'd like to add the issue with freelancing is when companies like Avalanche do this: http://avalanchestudios.com/careers/P_A ... BMDpUoT4k/
If you look, it says: "Local candidates only. This position will require to work in our Stockholm Studio as an independent contractor. This is a temporary role." -- I hope I *never* have this job opportunity. This is exactly what I want to avoid.
Yes, I do, of course. I am not against picking up freelancing work when there's not enough production within a company. I simply don't want to be in that position eternally. I know what it is like to be a contractor (I am one right now) and it is an awful position. In the U.S., it's all about getting the lowest price for it (avoiding employer-side burden of paying taxes), and stalling payments for bullsh!t reasons (like "incomplete work" or "not to expectation" along with lawsuits for breach of contract).bunkovskyyy wrote:You do understand, that hiring 10s or 100s of people for art team and then dumping them/transferring them to another gamedev company is quite standard practice around the globe, right? (its not just for freelancers, its like that for everybody.)Amnvex wrote:Oh, and lastly, I'd like to add the issue with freelancing is when companies like Avalanche do this: http://avalanchestudios.com/careers/P_A ... BMDpUoT4k/
If you look, it says: "Local candidates only. This position will require to work in our Stockholm Studio as an independent contractor. This is a temporary role." -- I hope I *never* have this job opportunity. This is exactly what I want to avoid.
It is because they need those people for art production, they make the art and then sometimes there is nothing left for them to do in some of the later stages of development.
The only companies that dont do that (do it less) are smaller indie dev companies, that are based around the idea of small and solid team.
People also hire pre-production art companies that are only involved in the development for first initial months and so on.
Yes, big difference. The tax system is much better in EU, then. I knew it was "better", but I wasn't aware of how much better it was until you explained. It's many times more complicated here--enough that you're not able to file your own taxes and have to go to an accountant.bunkovskyyy wrote:Yea, i do agree that those taxes are crazy, i have not delved too deeply in reasearching US tax, but i have heard quite a few horror stories.
Fortunately here it's much simpler Its around 15% tax up to X eur per year (if you file to make small company/declare yourself as micro-freelancer), and if you earn more than that type of company/self emplyed tax type allows it switches to 20-30% (few factors). Of course its a bit more complicated than that, but its quite simple overall. + The basic health care is free and available to all, and if you want something more fancy or quick you go to private clinics, that are somewhat reasonably priced. + rent in city center is like 200-600eur for a good apartament.
Either way - best of luck with you search for the perfect employee, you can swing by LV once you find your base job somewhere in europe
Wow, ok. That's crazy inexpensivebunkovskyyy wrote:Naa, those are rent prices in LV/Riga. To be fair 200eur apartament would be quite tiny, and the popular range for comfortable ones is 260-400. In UK or Sweden/Norway/Finland (especially bigger cities) you would pay muuuuch more for rent. There is the salary equalization - you pay much more for services which we have for much cheaper.