Vortex of Hostility is in need for some beta testers
Re: Vortex of Hostility is in need for some beta testers
Izdzēsu visas nepabeigtās reģistrācijas, lūdzu mēģinat vēlreiz.
Atradu problēmu. Izrādījās, ka pēc dažiem nepareiziem emailiem email serveris sāka atbildēt pārsvarā ar "Not playing by rules, bla bla bla" un neko prātīgu. Bet ik pa laikam atdzīvojās.
Un tieši pēc bubu 'bubu' meilu izsūtīšana vispār pārstāja jebkad pareizi strādāt
Pats viltīgākais, ka tas nedropoja konekciju kā tas būtu ar nepareizu loginu vai tml, konkrēta kļūda bija neapstrādāta, tāpēc Masteris nevarēja saprast, ka jaatver konekcija pa jaunu
Meilu sūtīšana ir salabota.
Atradu problēmu. Izrādījās, ka pēc dažiem nepareiziem emailiem email serveris sāka atbildēt pārsvarā ar "Not playing by rules, bla bla bla" un neko prātīgu. Bet ik pa laikam atdzīvojās.
Un tieši pēc bubu 'bubu' meilu izsūtīšana vispār pārstāja jebkad pareizi strādāt
Pats viltīgākais, ka tas nedropoja konekciju kā tas būtu ar nepareizu loginu vai tml, konkrēta kļūda bija neapstrādāta, tāpēc Masteris nevarēja saprast, ka jaatver konekcija pa jaunu
Meilu sūtīšana ir salabota.
Re: Vortex of Hostility is in need for some beta testers
Nu protams. Sākumā domāju, ka meilu nevajag. Tāpēc rakstīju tur ne-mailu. Bet vēlāk ka teici, ka vajag meilu, tad rakstīju normālu meilu. Vismaz divas reizes!DeRatizator wrote:@bubu
Ok, db redzu, ka bubu meils ierakstīts vienk 'bubu', un arī logā pie sūtīšanas uz mail-serveri redzams tas pats. Labi zini, ka ierakstīji to, ko domā ka ierakstīji ? :D
Vajag korektākus kļūdas paziņojumus teikt.
Kas tie par tādiem gļukainiem meilu serveriem tev? Kas vainas gmailam (+google apps bezmaksas)? Ar to man meilu sūtīšana nekad nav bijusi problēma.
Re: Vortex of Hostility is in need for some beta testers
Tas nav gluži gļukains, vienkārši ņirgājas par mani. Tas būtība ir standarta deac.lv serveris un to lietoju jo tas jau tika izmantots visādu VoH saistītu meilu sūtīšanai. Nebiju neko tādu no tā servera gaidījis.
Bet pat pēc blacklistēšānas apiešanas viens leģitīms lietotājs tā pat neko nesaņēma... tas jau ir pavisam dīvaini. Pajautāšu viņiem, kas tur notiek, sen nav bakstīti.
Bet pat pēc blacklistēšānas apiešanas viens leģitīms lietotājs tā pat neko nesaņēma... tas jau ir pavisam dīvaini. Pajautāšu viņiem, kas tur notiek, sen nav bakstīti.
Re: Vortex of Hostility is in need for some beta testers
Ok, esmu noguris visu pārdrukāt 2 valodās, papildus info par dažiem bugiem un servera palaišanu :
http://www.terathon.com/forums/viewtopi ... &sk=t&sd=a
http://www.terathon.com/forums/viewtopi ... &sk=t&sd=a
- vecais_dumais_laacis
- Guru
- Posts: 109
- Joined: 06 Dec 2010, 18:48
- Contact:
Re: Vortex of Hostility is in need for some beta testers
nu ja shitaadus meilus suuta ta nav briinums ka spamaa nonaak
meegjinot piekonekteeties vieniigajam serverim listee iedot server is unreachable peec kaa jebkaadas kontroles paliek nenospiezhamas un neko izdariit nevar
savai areenai arii nevaru piekonekteeties pat atverot portu uz ruutera
meegjinot piekonekteeties vieniigajam serverim listee iedot server is unreachable peec kaa jebkaadas kontroles paliek nenospiezhamas un neko izdariit nevar
savai areenai arii nevaru piekonekteeties pat atverot portu uz ruutera
...un ja bites buutu laachi...
Re: Vortex of Hostility is in need for some beta testers
Jā, tas 24h serveris tika veiksmīgi nokauts. Būs jāpiestrādā pie automātiskās restartēšanās.
Par to paziņojumu arī ir jau dzirdēts no citiem lietotājiem.
Bet tavs serveris uzrakstija "Accepted by master" ? Ja tā, tad ar portiem uz āru viss ok.
Vari atmest servara logu ?
Varbūt klients nevarēja sazināties ar tavu serveri ? (*.*.*.177:28329)
Par to paziņojumu arī ir jau dzirdēts no citiem lietotājiem.
Bet tavs serveris uzrakstija "Accepted by master" ? Ja tā, tad ar portiem uz āru viss ok.
Vari atmest servara logu ?
Varbūt klients nevarēja sazināties ar tavu serveri ? (*.*.*.177:28329)
- vecais_dumais_laacis
- Guru
- Posts: 109
- Joined: 06 Dec 2010, 18:48
- Contact:
Re: Vortex of Hostility is in need for some beta testers
taga vairs nevar piekonekteet pie mastera - hvz - teorijaa jau ruuterim vajadzeeja norouteet arii requestu no iekshas uz iekshuID_CONNECTION_REQUEST_ACCEPTED
20:46:47 Contacting master ...
20:46:47 Contacting master ...
20:46:47 Accepted by master
20:46:47 WARNING: reg task not found !
...un ja bites buutu laachi...
Re: Vortex of Hostility is in need for some beta testers
Man mājās bija tā, ka nerūtēja gan ja no iekšas mēģināju sazvanīt ārējo routera adresi. Nācās pačot routeri.vecais_dumais_laacis wrote:taga vairs nevar piekonekteet pie mastera - hvz - teorijaa jau ruuterim vajadzeeja norouteet arii requestu no iekshas uz iekshuID_CONNECTION_REQUEST_ACCEPTED
20:46:47 Contacting master ...
20:46:47 Contacting master ...
20:46:47 Accepted by master
20:46:47 WARNING: reg task not found !
Bet tagad izskatās ka isp uz kura hostējas kastes bija uz laiku pazudusi strāva vai tml... diezgan nelaikā. Tagad atkal strādā.
Re: Vortex of Hostility is in need for some beta testers
Ok, iespējams sūtīšana salabota pavisam, šoreiz bija mana vaina
BTW, tagad arēnas pašas restartējas, ja kaut kas aiziet pa pieskari (piemēram dziņa fizikā ir 1 visai biežs crash), tā ka vairs nevajadzētu rasties tādai situācijai, ka mans serveris guļ vai izliekas ka dzīvs bet neļauj ienākt
BTW, tagad arēnas pašas restartējas, ja kaut kas aiziet pa pieskari (piemēram dziņa fizikā ir 1 visai biežs crash), tā ka vairs nevajadzētu rasties tādai situācijai, ka mans serveris guļ vai izliekas ka dzīvs bet neļauj ienākt
Re: Vortex of Hostility is in need for some beta testers
Beidzot uzcepu jaunu versiju.
ftp://test:test06@87.226.13.243/VoH_0_6.rar
*26.06.2011 [0.6.0]
>Fixed:
Bullets sometimes not doing damage;
Fixed explosions sometimes not dealing any damage at some angles;
Account activation emails being blocked as spam by some servers;
Chat window not closing by default;
Server blocking used ports and showing BugTrap dialog after crash. It will be writing crash log and restarting without user input;
"Arena Unreachable" error preventing any further user input;
Arena issuing "Arena Unreachable" forever after it recovers from crash;
Not able to open configurations screens more than once while connected to Arena;
Could't join another Arena after "Unreachable" or any other protocol error;
Excessive logging on client;
Server console logs, added useful information;
Servers disappearing from server list after connection to Arena;
Misleading captions in control settings;
Kit Management not working properly after 1st connection to Arena;
"Server is full" message not showing when appropriate;
Player tags too small;
Broken tags on in-game powerups;
UI problems after changing resolution;
Not able to shoot when looking at powerup;
Fixed memory leak on Arena when spawning new player;
Fixed mixed team spawns at the beginning of the round, spawn selection more reliable now;
Fixed Kick command not removing bot models from clients;
Bots ignoring player noises if players not seen earlier during bots lifespan;
Bots sometimes stalking players without seeing;
Radar markers blending with minimap background and sometimes banishing completely;
Large weapon sway when crouched;
Incorrect weapon indicator in HUD if player runs out of grenades;
Improved animations for players without weapons or when no default weapon set;
Problem getting into Arena server if character has many gear profiles;
ARmg colors;
>New:
Added different hit-sounds and effects for concrete and metal;
Bump-mapped hitmarks for concrete and metal;
Sounds for ejected shells;
Ability to move under obstacles when crouched;
Feedback when receiving explosion and fall damage;
Different models for armor and health powerups;
Right-side portion of inventory screen includes item information and basic stats for selected items;
Background music during menu screens;
Sprint duration is influenced by the weight of a selected gear;
Audible suffering;
>Changes:
Bots are not showing as players in a server list anymore;
Right side inventory screen items made larger and confusing "All" choice got removed;
Announcement section on login screen having actual announcements from Master server;
Revised player movement, new network code still work in progress;
Team skins now with more contrast;
Changed behavior of Server list when starting same arena server with different configuration. New record will be created only if there are no existing records matching new port and ip;
Higher grenade and creeper efficiency;
Faster shadow rendering (switched to shadowmaps);
dm-drill expanded;
Reduced HP received from medium and small health packs, large one still outputs 90HP, during 4 seconds;
Bots made aware of weapon recoil and it makes them somewhat dangerous at a distance. Bots turn much slower now, so that they are easier to handle;
Bots are using random wander behavior as a last resort now. Instead, they are exploring waypoints or searching for health until disturbed.
Repositioned Win/Lose announcement were it cannot be turned off accidentally;
ftp://test:test06@87.226.13.243/VoH_0_6.rar
*26.06.2011 [0.6.0]
>Fixed:
Bullets sometimes not doing damage;
Fixed explosions sometimes not dealing any damage at some angles;
Account activation emails being blocked as spam by some servers;
Chat window not closing by default;
Server blocking used ports and showing BugTrap dialog after crash. It will be writing crash log and restarting without user input;
"Arena Unreachable" error preventing any further user input;
Arena issuing "Arena Unreachable" forever after it recovers from crash;
Not able to open configurations screens more than once while connected to Arena;
Could't join another Arena after "Unreachable" or any other protocol error;
Excessive logging on client;
Server console logs, added useful information;
Servers disappearing from server list after connection to Arena;
Misleading captions in control settings;
Kit Management not working properly after 1st connection to Arena;
"Server is full" message not showing when appropriate;
Player tags too small;
Broken tags on in-game powerups;
UI problems after changing resolution;
Not able to shoot when looking at powerup;
Fixed memory leak on Arena when spawning new player;
Fixed mixed team spawns at the beginning of the round, spawn selection more reliable now;
Fixed Kick command not removing bot models from clients;
Bots ignoring player noises if players not seen earlier during bots lifespan;
Bots sometimes stalking players without seeing;
Radar markers blending with minimap background and sometimes banishing completely;
Large weapon sway when crouched;
Incorrect weapon indicator in HUD if player runs out of grenades;
Improved animations for players without weapons or when no default weapon set;
Problem getting into Arena server if character has many gear profiles;
ARmg colors;
>New:
Added different hit-sounds and effects for concrete and metal;
Bump-mapped hitmarks for concrete and metal;
Sounds for ejected shells;
Ability to move under obstacles when crouched;
Feedback when receiving explosion and fall damage;
Different models for armor and health powerups;
Right-side portion of inventory screen includes item information and basic stats for selected items;
Background music during menu screens;
Sprint duration is influenced by the weight of a selected gear;
Audible suffering;
>Changes:
Bots are not showing as players in a server list anymore;
Right side inventory screen items made larger and confusing "All" choice got removed;
Announcement section on login screen having actual announcements from Master server;
Revised player movement, new network code still work in progress;
Team skins now with more contrast;
Changed behavior of Server list when starting same arena server with different configuration. New record will be created only if there are no existing records matching new port and ip;
Higher grenade and creeper efficiency;
Faster shadow rendering (switched to shadowmaps);
dm-drill expanded;
Reduced HP received from medium and small health packs, large one still outputs 90HP, during 4 seconds;
Bots made aware of weapon recoil and it makes them somewhat dangerous at a distance. Bots turn much slower now, so that they are easier to handle;
Bots are using random wander behavior as a last resort now. Instead, they are exploring waypoints or searching for health until disturbed.
Repositioned Win/Lose announcement were it cannot be turned off accidentally;