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"Road so Far"
Posted: 27 Aug 2013, 00:27
by ShadowXX
Hello guys.
The project relived some dramatic changes. Please visit my facebook page for more info:
https://www.facebook.com/roadsofar
Thank you,
Vitaly.
Re: "Road so Far"
Posted: 03 Feb 2014, 04:29
by ShadowXX
It's a little demo I have made for Road so Far. If you have a moment, please try it out and give me a feedback. Thank you.
http://shadowxx91.itch.io/road-so-far
Re: "Road so Far"
Posted: 03 Feb 2014, 11:48
by elvman
- I fell off the map by walking to the right in some of the maps
- I was able to jump to places I wasn't supposed to
This looks good (and playable), but it doesn't offer anything new (too similar to Super Meat Boy) and I think the game must teach you how to play without NPC's tutorials etc. A really good example is
1000 spikes, it teaches you how to play without any tutorial (you learn when you lose). Also I think space for jump would be more intuitive (player will need no tutorial to find out that space is for jumping).
Wish you best of luck with further development!
Re: "Road so Far"
Posted: 04 Feb 2014, 01:59
by serioussam909
Could you add a WSAD control scheme?
Re: "Road so Far"
Posted: 06 Feb 2014, 09:25
by ShadowXX
Thank you for your feedback. The early alpha is now available on IndieGameStand for only 1$:
https://indiegamestand.com/store/793/road-so-far/