"Road so Far"

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ShadowXX
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Joined: 27 Aug 2013, 00:19

"Road so Far"

#1 Post by ShadowXX » 27 Aug 2013, 00:27

Hello guys.

The project relived some dramatic changes. Please visit my facebook page for more info: https://www.facebook.com/roadsofar

Thank you,
Vitaly.

ShadowXX
Posts: 5
Joined: 27 Aug 2013, 00:19

Re: "Road so Far"

#2 Post by ShadowXX » 03 Feb 2014, 04:29

It's a little demo I have made for Road so Far. If you have a moment, please try it out and give me a feedback. Thank you.

http://shadowxx91.itch.io/road-so-far

elvman
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Location: Rīga
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Re: "Road so Far"

#3 Post by elvman » 03 Feb 2014, 11:48

  • I fell off the map by walking to the right in some of the maps
  • I was able to jump to places I wasn't supposed to
This looks good (and playable), but it doesn't offer anything new (too similar to Super Meat Boy) and I think the game must teach you how to play without NPC's tutorials etc. A really good example is 1000 spikes, it teaches you how to play without any tutorial (you learn when you lose). Also I think space for jump would be more intuitive (player will need no tutorial to find out that space is for jumping).
Wish you best of luck with further development!
Beidz runāt, sāc darīt!

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serioussam909
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Joined: 06 Dec 2010, 18:54
Location: Ireland
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Re: "Road so Far"

#4 Post by serioussam909 » 04 Feb 2014, 01:59

Could you add a WSAD control scheme?

ShadowXX
Posts: 5
Joined: 27 Aug 2013, 00:19

Re: "Road so Far"

#5 Post by ShadowXX » 06 Feb 2014, 09:25

Thank you for your feedback. The early alpha is now available on IndieGameStand for only 1$: https://indiegamestand.com/store/793/road-so-far/

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